Fly.Pieter.com – the first viral vibe coded game
Background
Fly.Pieter.com, by indie developer Pieter Levels known as @levelsio on X, is a browser-based, free-to-play, massively multiplayer online (MMO) flight simulator. Built using AI tools in a rapid, experimental coding style often dubbed “vibe coding,” the game gained viral attention in early 2025 for its minimalist design, real-time multiplayer features, and unconventional development process.
Origins of the Project
The project began in February 2025 as an experiment by Pieter Levels, a self-taught programmer and serial entrepreneur with no prior game development experience. Using AI tools like Cursor, he crafted the initial prototype in just three hours, prompted by a simple idea: “make a 3D flying game in the browser.” This rapid development aligns with his “vibe coding” philosophy—prioritizing speed and intuition over polished codebases. The game launched on February 23, 2025, as noted by X users like @johnrushx, who praised @levelsio for building it in public and catching widespread attention.
@levelsio shared the process live on X, leveraging his existing following of over 500K to generate buzz. The game’s early aesthetic—a low-poly world of cliffs, a runway, and real-time dogfights—reflected his beach town surroundings, adding a personal touch to the project.
Success
The game exploded in popularity shortly after launch, fueled by thousands of players and high-profile endorsements. Elon Musk retweeted a post by @levelsio, saying, “Wow, this is cool. AI gaming will be massive,” amplifying its reach. This led @levelsio to add a Mars planet, as it is Elon’s favourite planet. By March 5, 2025, the game reported 89K total players and a peak of 26K online simultaneously, surviving a DDOS attack that hit his broader product suite.
Financially, it proved lucrative fast. Early stats showed $1,270 from micro-transactions within days, and by mid-March 2025, estimates suggested monthly revenue hit $67K, driven by a $29.99 F-16 plane upgrade. The game hit $1M ARR on 12 March.
How It Was Made
The game’s creation emphasizes “vibe coding”—a loose, AI-assisted approach where @levelsio directed tools like Cursor, ClaudeAI, Grok 3 to build a functional game without traditional planning. Key technologies include:
- Three.js: For 3D rendering in the browser.
- PeerJS and WebSockets: Enabling real-time multiplayer.
- Stripe: Handling transaction.
- Vanilla HTML/JS: Keeping it lightweight and accessible.
@levelsio openly discussed using these tools on X, emphasizing speed over perfection. The result is unpolished but functional, sparking debates on X about AI’s role in game dev—some praised its innovation, others critiqued its simplicity.
Legacy
Fly.Pieter.Game stands as a case study in AI-driven development and indie hustle. Its success inspired a wave of “vibe-coded” games, with directories like aibuiltgames.com emerging by March 2025. Despite criticism from traditional developers, its rapid rise underscores how timing, community, and AI can disrupt norms.
✨ https://t.co/6TyHKajGaJ has now gone from $0 to $1 million ARR in just 17 days!
— @levelsio (@levelsio) March 11, 2025
💸 Revenue update: $87,000 MRR (which is $1M ARR)
My first project ever to go up this fast 🤯
Only 3 ads left now: https://t.co/uc1J8Ia7QZ
📊 Stats update: 320,000 people have now flown in the… https://t.co/scrq1lSJOT pic.twitter.com/NCc50FOgJa
(Written by Grok, edited by human)